Thursday, November 20, 2014

Yeah Pokémans Yeah!

Good afternoon everyone, this is T with another post.

For those of you who are unaware: Pokémon Omega Ruby and Alpha Sapphire releases tomorrow. I know it's nerdy, but boy am I excited!

In preparation for the game release, I decided to play my first play through of the game with some special rules.

Pokémon Alpha Sapphire: Normal Mono-Type Challenge:

So, I decided to do an normal mono-type challenge for the following reasons:

1) Normal-type Pokémon are the most numerous type in the game making team-building a non-problem.

2) The first two gyms are the rock and fighting gyms, which should make the game more challenging.

3) My character is the child of Norman, the fifth gym-leader in the game and he's also a Normal-type trainer, which would probably influence my character's decision in choosing Pokémon.

The Rules:

1) I may only use Normal-Type Pokémon in battles. Both Single and Duel types are allowed.

2) A non-Normal-type Pokémon may be used as an HM slave if none of my Pokémon are able to learn the move in question. (Dive and Waterfall come into mind). But these Pokémon may not be used in battle. 

3) I may use my starter until I am able to capture a Normal-type Pokémon (NTP).

4) I must capture one Pokémon in each route and no more. If no NTP exists, then I may catch the first Pokémon I encounter and spam the Wonder Trade until I receive a NTP. Different methods of capture even on the same route count as different routes only when necessary to advance in the game.

5) Two exemptions exist:
a) If I already have the existing type in my party or box, then I may pursue a different Pokémon, unless I encounter the duplicate Pokémon 3 times.
b) I may catch a non-NTP for the purpose of a trade in or outside the game. If the Pokémon i receive from the trade is a NTP, then I may use it but I otherwise must box the Pokémon.

6) In addition, three trades are permitted with the following reasons.
a) Buneary Egg with Ice, Fire, and Thunder Punch and A Fighting-Type move. This is allowed since I may come across it's Mega Evolution Stone, which might come in hand later in the game. I can only trade for the egg after beating the 1st gym. 
b) Zangoose in exchange for a Seviper since I'm playing with Alpha Sapphire and Zangoose is a NTP exclusive to Omega Ruby.
c) A Pokémon with the move Surf: since I am curious about whether or not the game prohibits HM use until the 5th badge is collected. Also, it's likely that my character would be able to handle Pokémon that know surf since Norman's badge permitted surf in the original games and my character is the child of Norman and probably would have a spare badge.

7) I may capture any Legendary, but I cannot use them in battle.

8) I must nickname all my NTP's.

9) Fainting=Death like in a Nuzlocke, but death can be avoided if I have a revive in my bag. Revives cannot be purchased, only found. In addition, only one Pokémon's death may be prevented per battle, meaning that if multiple Pokémon faint, only one can be revived. This is true in case of blacking out, but at the cost of 2 revives or 1 max revive.

10) Game over occurs when I run out of useable NTPs in the party and my PC, exhaust all Wonder Trade Options, and run out of found revives.

11) All gift Pokémon and in-game event Pokémon permitted and the NTPs can be used in my party.

12) Saving only permitted to save place in story, not to prevent a death.

13) The challenge is completed when I beat the Elite 4.

So, that's pretty much it. Tune in for updates on this challenge or the usual fitness/political/red pill posts that I make. Until later.

-T


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